Craps Ozzie And Harriet

When you go to a casino, there are a lot of strange terms thrown around. Especially in table games like craps. To help demystify this strange language and to give you the knowledge that you need to develop a winning strategy, I have made a list of some terms. Some of these very depending on the region you are gambling in and some may only be used in a certain region. But understanding these terms are going to be a big step in setting yourself up for success. I hope that you find these valuable.

Ozzie and Harriet - Ozzie and Harriet is craps slang for a hard eight or two squares. A hard eight is a pair of fours. Players can find many types of poker games at online casinos, and all Craps Ozzie And Harriet of them require skill, strategy, and a bit of luck.Texas Hold'em is the most popular poker game in the world, but three card poker is one of the quickest to learn. Eight: The Eighter from Decatur, Ozzie and Harriet, the square pair, a couple of windows. Nine: Center field nine, the center of the garden, Nine Nina from Pasadena, they shot Jesse James with a forty-five. Ten: Big dick, the big one on the end, puppy paws, a pair of sunflowers.

2X/5X/10X odds - The multiple of your original pass line bet. You make this bet behind your pass line bet and get paid at true odds.
3-Way Craps - A bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12. This is a horn bet without the bet on 11.
Acey-Deucy - A roll of the dice that results in a 1 and a 2.
Advantage: The edge a casino has over a player on a particular bet.
Any Craps A bet that the next roll will be 2, 3, or 12. This bet pays 7:1.
Any Seven A bet that the next roll will be 7. This bet pays 4:1.
Back Line - Another term for Don’t Pass Line.
Ballerina Dice (aka Hardway) - A roll of the dice that yields a pair deuces.
Bar the 12 - Shown on the craps layout in the Don't Pass Line and Don't Come Box areas. A 12 is a standoff in these areas to ensure the casino has an advantage over the wrong bettors.
Behind the Line - A bet on the free-odds after a point has been established on the come out roll.
Betting Right - Betting that the dice will win on Pass Line and Come bets.
Betting Wrong - Betting that the dice will not win, or pass, by betting Don’t Pass and Don’t Come bets.
Big 6 & Big 8 - A bet that pays even money that a six or an eight will be rolled before a seven.
Big Red - A one roll bet that the next number thrown will be a seven.
Box Numbers - The box areas around the numbers 4, 5, 6, 8, 9 and 10, which is used to mark the point, and to put place, come and buy bets.
Boxcars - A slang term for the roll of the 12.
Boxman - The casino executive who is in charge of the craps table. The Boxman sits between the two dealers and remains seated behind all the casino chips during the play.
Bring Out - A term used by dealers and players when betting on the hardway of a point, to 'bring out' the point.
Buy Bet (Buy the 4 and 10) - Giving the house a 5% commission in order to be paid correct odds for a place bet. The buy bets on 4 and 10 allow the player to reduce the house edge on these bets. Some casinos collect the commission only on winning bets, while others collect it at the time the bet is made.
C & E - A one roll bet on the 2, 3, 11.
Cafeteria dice - aka hardway six (a pair of treys).
Center Bets (Proposition Bets) - The bets located in the center of the layout.
Change Color - Changing casino chips into smaller or larger denomination.
Chips (Checks) - The common term for tokens, issued by a casino in place of money, and having the equivalent of cash.
Cold Dice - Dice which consistently don't pass.
Color Change - The changing of chips to a higher or lower denomination.
Come Bet - A a bet made after the come out roll but in other respects exactly like a pass line bet.
Come Box - The area on the craps layout where Come bets are placed
Come Out Roll - The first roll of the dice in a betting round is called the 'come out' roll. Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'bar' roll on the layout indicates which roll is treated as a tie).
Coming Out - A term to designate that a new come out roll is about to happen.
Correct Odds - The mathematical likelihood, or probability, that a bet will be made a winner (usually the odds a point will be made prior to a 7 rolled).
AndCrap Out - Rolling a 2, 3 or 12 on the come-out roll, an automatic loser for Pass Line bettors.

Craps Ozzie And Harriet Win


Craps - The term for a roll of a 2, 3 or 12. Also the name of the game.
Crew - Four casino employees that staff a craps table, includes a boxman, a stickman, and two dealers.
Dealer - A casino employee who works directly with the player and handles the monetary transactions, bets and payoffs.
Dice - The cubes, which are marked from 1 to 6, whose combinations when, thrown, determine the wins and losses at a craps table
Dice Pass - The dice are said to 'pass' when the shooter rolls a 7 or 11 on the come-out roll. The dice 'don't pass' when the shooter rolls a 2, 3, or 12 on the come-out. If the come-out roll is a 4, 5, 6, 8, 9, or 10, this roll sets the 'point', and the shooter continues to roll until the point is rolled again or a 7 is rolled (see 'seven out'). If the shooter rolls the point before rolling a seven, the dice pass. If the shooter sevens out, the dice do not pass and the shooter loses control of the dice.
“Die in the wood, roll no good” - One of the dice landed in the players chip rack.
Disk (Puck) - A round object white on one side and black on the other. When on the white side and in a place number box signifies that a come-out roll has occurred and that a point has been established.
Don't Come Bet - A bet made after the come out roll but in other respects exactly like a don't pass bet.
Don't Come Box - The area on the layout where a Don't Come bet is made.
Don't Pass Bet - A bet that the dice will not pass. This bet can be placed only immediately before a 'come out' roll. One result (either the 2 or the 12, depending on the casino) will result in a push. A don't pass bet can be taken down, but not increased, after the come-out roll.
Don't Pass Line - The area on the layout where Don’t Pass bets are placed
Don't Pass - A bet made on the come-out roll that the dice will not pass.
Double Odds - A free odds bet made at double the original Pass Line, Don’t Pass Line, Come or
Don’t Come Bet/Wager. Some casinos offer higher odds, such as 5X or even 10X odds.
E.T.: A bet on the eleven and twelve.
Easy Way - The roll of a 4, 6, 8 or 10 where the dice are not matched as a pair (i.e. the hardway), such as 5-5, but other combinations.
Evealine - Eleven, after the point is made.
Even-Money - A payoff of 1:1.
Eyes of Texas Shine Upon Us - Hard Ten
Hardways Bet - the next roll will be a double: 4-4, 6-6, 8-8, or 10-10 before a 4, 6, 8, 10 or 7 appears in any roll.
Field Bet - A bet that the next roll will be 2, 3, 4, 9, 10, 11, or 12. This bet pays even money for 3, 4, 9, 10, and 11, and usually pays 2:1 for 2 or 12. Some casinos pay 3:1 for either the 2 or 12 (but not both), and some casinos may make the 5 instead of the 9 a field roll.
Floorman - A casino employee who stands behind the craps table, checking on the players and authorizing credit for players.
Free-Odds Bet - Another term for any odds bet where the house has no advantage. Either taken (or laid) on a Pass, Don't Pass, Come or Don't Come bet after the point is established.
Front Line - A casino term for Pass Line.
Hard Ten - two fives.
Hard Way - A bet on 4, 6, 8, or 10 that wins only if the dice show the same face.
Hi/Lo: A bet on the twelve and two.
High Roller - A player (bettor) who wages large sums of money at a craps table.
Hop Bet - A bet that the next roll will result in one particular combination of the dice, such as 2-2 (called a 'hopping hardway') or 3-5. 2-2, 3-3, 4-4, and 5-5 are paid the same as a one-roll 2; other hop bets are paid the same as a one-roll 11.
Hop - A one roll wager that a particular number will come up on the next throw of the dice.
Horn Bet - A one-roll wager that combines the 2, 3, 11 and 12.
Horn High Bet - A bet made in multiples of 5 with one unit on 3 of the horn numbers, and two units on the 'high' number; e.g.,
Hot Roll - Dice that are continually passing, and that are held by a shooter for a long time before a seven-out.
House Edge (Edge) -The advantage a casino has over a player on a particular bet.
“I can't read 'er, she's in the cedar” - One or both of the dice landed in the players chip rack.
“In the plank, not worth a wank” - One or both of the die landed in the rail.
Inside Bet - A place bet on the number 5, 6, 8, or 9
Inside Numbers - The numbers 5, 6, 8 and 9.
Jesse James - A nine. (Jesse James was shot by a forty-five).
Jimmie Hick - A six.
Lay Bet - A bet that a particular number (4,5,6,8,9, or 10) will NOT be rolled before a 7 comes up. The casino takes 5% of the winnings on these bets. The 5% commission is usually taken up front, but some casinos take the commission after the bet wins.
Lay Odds - After a point has been established, the don't pass bettor can place an additional odds bet that will win if the original don't pass bet wins. The odds bet is paid at the correct odds for the point, and is a fair bet with no house edge. This also applies to a don't come bet. Making this bets is referred to 'laying the odds' for your don't bet.
Lay Wager - Betting against a point number that has been thrown by paying a 5 percent commission
Layout - The imprinted surface of a craps table, which shows all the areas where bets can be placed

Craps Ozzie And Harriet Tubman


Line Bet - A bet on the 'pass line' or the 'don't pass line' is called a 'line' bet. These bets are placed at the beginning of the game, before the 'come out' roll. The shooter is required to make a line bet in order to shoot the dice.
Loaded Dice - Dice that have been weighted to tamper with their roll.
Long and Strong - When the stickman asks you to throw hard enough to hit the backboard.
Marker Buck (Puck) - Plastic round disk used to mark either the point or to indicate that no point is yet established; 'OFF' on one side, 'ON' on the other side.
Midnight –The roll of a 12
Natural - Another term for a 7 or 11 rolled on the come out roll.
Nickels - A term used by experienced players meaning chips with a five dollar denomination
Odds Off - Odds bets that are 'not working'. Odds bets can be called 'off' by the player at any time, but are left on the felt until the bet is resolved. Also, come odds bets are usually 'off' during the come out roll, unless the bettor asks to have the odds bets 'working'. Come odd bets that are 'off' will be returned to the player if the line bet loses on the come out roll. Don't come odds generally work on the come-out roll.
Off : A term meaning that certain bets will not be at risk on the next roll of the dice.
On Base - The term for the dealers other than the stickman
On the Stick - The term to signify that a dealers is now working the stick, and is the stickman for a designated time.
One For The Boys - A bet for the dealers. Used as a gratuity. It is proper casino etiquette to ask the dealer(s) if they would like you to bet for them.
One-Roll Bets - Wagers whose outcome is determined by the very next roll of the dice.
Outside Numbers - The numbers 4, 5, 9 and 10. Usually designated as outside numbers when making a place bet on these numbers.
Ozzie and Harriet - A square pair. (Hard eight.)
Pair of aces in the wrong places - Two
Parlay (Press) - To increase a bet, usually by double.
Pass - A winning situation for the right bettors
Pass Bet - A bet that the dice will pass, also known as a 'pass line' bet. This bet is generally placed immediately before a 'come out' roll, although you can make or increase this bet at any time.
Pass line bet - Betting that the point number will be thrown before a seven.
Pass line - The area on the layout where a pass line bet is made.
Pass - A winning decision for the dice.
Payoff - The paying out of a winning bet to a player
Pit Boss - A casino employee who is in charge of all the tables in a particular area
Place Bet (To Lose) - A bet that a 7 will be rolled before the number you are placing (4,5,6,8,9, or 10) comes up.
Place Bet (To Win) A bet that a particular number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 comes up.
Point - When a 4, 5, 6, 8, 9, or 10 is rolled on the come out roll, then this number becomes the 'point'. The shooter must roll the point again, before rolling a seven, in order for the dice to 'pass'. A 'come point' is just the number that is serving as a point for a come bet.
Proposition Bet - Bets that are made in the center of the layout
Put Bet - A bet made on the pass line after the come out roller a bet made directly onto a come point number.
Quarters - A term used by experienced players meaning chips with a twenty-five dollar denomination
Rails - The grooved area of the craps table where players keep their chips that are not in play
Right Bettor: A player betting that the dice will pass, or win.
Roll - A single throw of the dice. Also, a complete series of throws until the shooter sevens-out.
Rolling The Bones - Throwing the dice. Playing Craps.
Sequence Bet - A bet whose outcome is not necessarily determined on the following roll but may take a succession of rolls to be determined.
Seven Out - When the shooter rolls seven after a point has been established. Control of the dice is transferred to the next shooter.
Shooter - The player who is rolling the dice. The shooter must place a 'line' bet ('pass' or 'don't pass') in order to be eligible to roll the dice.
Slow bleed – Losing a bankroll in a slow and consistent manner.
Snake Eyes - A slang term for the number 2.
Square pair - Hard eight.
Standoff - A situation where no decision results from a throw of the dice on certain bets.
Stickman - A casino employee who calls the game and handles the stick at a craps table.
Studio 54 - Nine
Take Odds - After a point has been established, the pass/come bettor can place an additional odds bet that will win if the original pass/come bet wins. The odds bet is paid at the correct odds for the point, and is a fair bet with no house edge.
Ten the hard way - two fives
Tip (Toke) - A gratuity given to a dealer by a player
True Odds - The odds a particular number will be rolled on any single roll of the dice.
“Two rolls and no coffee” - Sevened out after two rolls.
Two Ways - A phrase appended to a hardway or proposition bet to indicate that the player is betting one chip for the dealers along with his own bet.
Vig or Vigorish - A gambler's term for the house edge.
Whirl bet - A one roll bet on the 2, 3, 7, 11 and 12.
Working - Bets that are 'live' are said to be working. Generally, place bets, buy/lay bets, and come odds bets do not work on the come-out unless you tell the dealers to 'make them work.' All other bets work unless you call them 'off'.
World Bet - A bet that the next roll will be 2, 3, 7, 11, or 12, made in multiples of 5.
Wrong Bettor - A player who bets against the dice.
Yo (Yo-leven) - A slang term for the 11.

Craps is surely the most popular dice game you’ll find at casinos. It’s not that easy to wrap your head around as a complete newbie, so we’ve tried our best to put together this handy guide.

About Craps

A version of craps has been around for hundreds of years already. Early incarnations can be found in England as far back as the 14th century. Back then the game was called ‘hazard’ and was played with two dice as well. Whoever was throwing the dice had to nominate a number between 5 and 9, which was then what he needed to actually throw to win. If he threw anything between 4 and 10 or 11 and 12, the player had a chance, but only if he managed to repeat the same throw.

Eventually France adopted a version of it as well, which was called ‘crapaud’. That’s French for toad, indicating the hunched position the players were usually found in, as the game was played in the streets and the dice were bounced off some wall.

When the game moved to America, it was finally called ‘Craps’ and a few rules were changed. This is basically what you’re playing nowadays in casinos around the world.

The craps table tends to be the noisiest table at a casino, because that’s where players get to complete most of the actions. It’s them shooting the dice, after all, and players tend to cheer each other on or call out the results they are hoping for.

Fun fact

This is merely for those of you who like to know these kinds of things or actually collect fun facts. All crap rolls have special names, meaning the combinations you may roll are known under special designations. There’s no need to learn these, because they’re not usually used at casinos. But it’s fun to be aware of.

  • 1 & 1 – Snake Eyes or Aces
  • 1 & 2 – Ace Deuce or Acey Deucey
  • 1 & 3 – Easy Four
  • 1 & 4, 2 & 3 – Fever Five or Little Phoebe
  • 1 & 5, 2 & 4 – Easy Six or Jimmie Hicks (from the sticks)
  • 1 & 6, 2 & 5, 3 & 4 – Natural or Seven Out
  • 1 & 6 (only) – ‘up pops the devil’ or Big Red
  • 2 & 2 – Hard Four or Little Joe (from Kokomo) or Ballerina
  • 2 & 6, 3 & 5 – Easy Eight
  • 3 & 3 – Hard Six or Jimmie Hicks
  • 3 & 6, 4 & 5 – Nina (from Pasadena or at the Marina) or Old Mike (after Michael Jordan)
  • 4 & 4 – Hard Eight or Square Pair or Mom & Dad or Ozzie & Harriet
  • 4 & 5 (only) – Jesse James
  • 4 & 6 – Easy Ten
  • 5 & 5 – Hard Ten or Puppy Paws or Big John or Moose Eleven
  • 5 & 6 – Yo (from ‘Yo-leven’ to prevent confusion with a seven)
  • 6 & 6 – Boxcars or Midnight

How these names came about we do not know. But perhaps you want to find out for yourself.

The basic rules

Most craps guides will tell you that it’s not a complicated game. At least not as complicated as it may seem initially. And truly, if you know the basic rules, you should be just fine. We do recommend you observe the game for a while when you’re first checking it out at a casino. That way you’ll get a better feeling for what’s actually going on. Also, it may not be a bad idea to check out the layout of a craps table at an online casino to familiarise yourself with the layout and betting options.

How to play

You may be familiar with the craps table. It has especially high walls, because the dice should hit that wall when they’ve been thrown by the shooter (the player throwing the dice). The shooter will always use two dice and throw them across the table, hoping to throw certain numbers to win.

At the craps table the shooter will bet on the ‘pass line’ or ‘don’t pass line’, then select two of five dice presented by the dealer (called ‘stickman’ here) and finally throw those dice with one hand.

Every game consists of at rounds with two phases, depending on what the shooter actually throws: ‘come out’ and ‘point’. Below you’ll find the possible outcomes of the shoot.

Natural – If a shooter throws 7 or 11 it is called a ‘natural’ and means that all bets that have been placed on the pass line will win.

Craps – Here a players throws either a 2, 3 or a 12, which is indeed called ‘craps’. If that happens, all bets on the pass line lose.

Point – Regardless of the results of the come out throws (craps or natural), the current shooter will continue to throw the dice hoping to land on 4, 5, 6, 8, 9 or 10. Should that happen, a dealer will put an ‘on’ button/pin on the number and the next phase commences.

Seven out – The shooter continues to shoot until they throw a 7 or the point number, which is preferable. If a 7 is thrown, you get the ‘seven out’, pass line bets lose and a new round begins with a new player. Should the shooter manage to throw the point number, pass line bets will be paid out, the round ends and a new shooter takes over.

Betting Rules and Options

So, the game itself isn’t all that complicated. But wrapping your head around all the different betting options can cause you a headache. At least in the beginning. When we talk strategy, you may find that you’ll stick to certain bets anyway and won’t have to worry so much about the rest of it.

You should carefully study the craps table before you do anything else. All of the below betting options will be reflected on the betting table. Also, you will find it’s layout unique in that it actually comprises of two identical parts. They’re essentially mirrored and exist so that players standing at both sides of the table may be able to place a bet on a field within reach.

The Pass Line – The easiest and first bet to be placed and one you should definitely stick to, if you’re new to the game. When the come out roll is 7 or 11, all bets on this line will automatically pass and therefore pay out 1:1. The house edge is 1.41% here. Once you’re in the points round, you’ll win 1:1 once again if the point is actually thrown.

Don’t Pass Line Bet – This is your other option as your first bet and means you’re actually betting against the shooter, meaning that they won’t throw a 7 or 11. You’ll get paid 1:1, if the shooter throws a 2 or 3 during the come on phase, or, during the points phase, if the shooter throws a 7 before they throw a point. The house edge is 1.36%.

The Come Bet – Very similar to the pass line bet, but you’ll place this one anytime after you made your initial pass line bet. Here you place your bet in the ‘come’ field. Once again you’re betting with the shooter, hoping that they’ll throw what is expected of them. The house edge is 1.41%.

Don’t Come Bet – This one corresponds to the ‘don’t pass line bet’ and is also made at any point after the come on bet was placed. And once again you’re betting against the shooter. House edge is 1.36%.

Place Bets – The place bets are placed on the ‘place numbers’, which are 4, 5, 6, 8, 9 and 10. If the number is thrown before a 7, your bet pays according to the odds for each number, which actually differ. For instance, a 6 or 8 pay at 7:6, whereas a 4 or 10 pay at 9:5.

Field Bets – Essentially fixed odds bet. Here you win if the shooter rolls a 2, 3, 4, 9, 10, 11 or 12, or you lose when a 5, 6, 7 or 8 appears. All wins are paid 1:1, unless it’s a 2, which pays 2:1, or a 12, which pays 3:1. Field bets are only valid for one roll.

Big 6 and Big 8 Bets – Very similar to place bets, but only applicable to the numbers 6 and 8. Odds are a lot longer here, with the house edge reaching 2.78%. They’re only paying 1:1 as well, which means they’re usually not worth your consideration.

Proposition Bets – These can also be placed on any roll, but will also only count for that one roll. There are different propositions you can make, depending on what you expect the shooter to throw. Your options are:

  • Any Craps: If a 2, 3 or 12 is rolled, you’ll win. Pays 8:1.
  • Any Seven: Only wins if a 7 is rolled. Pays 5:1.
  • Eleven: Conversely wins only when an 11 is rolled. Pays 6:1.
  • Ace Deuce: If a 3 is rolled, you’ll get paid 16:1.
  • Aces or Boxcars: Here a 2 or 12 has to be rolled. Pays 30:1.
  • Horn Bet: You’re betting on 2, 3, 11 and 12 at once and win if one of these numbers is rolled. They pay 8:1 for 2, 3 and 12, and 16:1 for 11.
  • Hardways: Wins if a hard number is thrown (meaning, 2+2 for 4, 3+3 for 6, 4+4 for 8 and 5+5 for 10) before a 7 is rolled.

Is there a useful strategy in Craps?

This is always a difficult subject, because craps guides or those for any other casino game will give you vastly different advice. If you keep in mind that you should always play for fun before gain, you won’t be tempted to spend more than you can afford, however.

Once again you may be told to use the Martingale system here, which means you should adopt a betting strategy of doubling your bet every time you lose. That means once you do win, you’ll get everything bet plus a tiny profit. But it also means you might be looking at significant losses and your budget may be stretched to its limits.

It’s not a system we recommend, so stay your bet and perhaps follow a different strategy entirely based on the actual odds of the rolls a shooter may throw.

That means you really should stick with statistics and probability when betting at the craps table and that in turn means to bet against the shooter. Yes, that’s not actually appreciated by the shooter, but your odds are better here than on any other bet.

This is called ‘playing the dark side’. So, you’ll be betting on the ‘don’t pass line’ and the ‘don’t come’ lines, expecting that the shooter won’t get a natural or points throw right.

You can also ‘lay the odds’ by betting that the shooter will throw a 7 before they manage to throw a point. The house edge when playing like this comes to a total that is as close to 0 as you can possibly get at the casino with about 0.00021%.

No matter what you decide to do, go against the grain or with it, certain bets should be avoided:

  • Place bets on 5 and 9, as well as 4 and 10
  • Big 6 and 8
  • Hard ways
  • All put bets
  • All proposition bets

Playing Craps online vs at land-based casinos

Among all casinos games, the experience of playing it online vs at a brick-and-mortar casino is probably the one that is the most different. Part of the fun of craps is to stand at that slightly different looking table among all the other players and physically throwing the dice. The outcome is as random as if you were playing at an online casino, where the random number generator rules the game, but actually throwing the dice cannot possibly be compared to hitting that ‘roll’ button.

There are only two reasons to play craps at an online casino: a) familiarise yourself with the table, and b) try out some betting strategies.

But if you want the real deal, you’ll have to try it at an actual land-based casino. There is no comparison.

Craps Ozzie And Harriet

Playing craps live or mobile

A valid question to ask is whether or not craps can even be played live or mobile. There may very well be an option to play craps on your mobile, if there’s a HTML5 compatible version from a developer. But finding one is a bit of a matter of luck. We know of a popular craps game from Microgaming, but that’s not available to be played mobile.

And we’ve never encountered a craps live game. It would be slightly difficult to make a live version of the game, after all. The main fun of it is for the players to throw the dice. What would be the point to have the dealer throw them?

The only other feasible option would be to be a quiet participation at a table that is streamed live from an actual casino, where you could place bets, but other players at the casino would be the shooters.

So, no, right now you can’ play craps live or mobile.

Best Craps Online Casinos

Well, to be perfectly honest, most online casinos carry the same craps games. One you’ll find almost everywhere is a version made by Microgaming. It’s popular at such casinos as Unibet, which is overall an excellent casino for you to play at.

Thus our recommendation for best craps casino is really just a selection of our preferred online casinos that do offer at least one version of craps. Among them are Royal Panda, InterCasino and betway casino as well.

We’ll always mention whether craps is available as a game in our online casino reviews, though, so this list is by no means comprehensive.

If you have thoughts or suggestions, feel free to let us know.